Version 3.0 offers three new effects: Transition, Light and Sound. These new powerful effects can make your morphs awesome!
Original morph:
Transition
The transition image should be a 256 level grayscale bitmap. The brightness of every pixel of the transition image will be applied to the dissolving sequence of the corresponding pixel of the morph. That means a dark pixel will cause the corresponding morph pixel to be dissolved a little early, while a bright pixel will cause the corresponding morph pixel to be dissolved a little late. You can also adjust the transition border, the larger border you set, the smoother transition will be.
Transition image: |
Final Morph: |
Transition Morph 1
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Transition image: |
Final Morph: |
Transition Morph 2
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Light
The light image should be a 256 level grayscale bitmap. The brightness of every pixel of the light image will be applied to the brightness of the corresponding pixel of the morph. That means a bright pixel will cause the corresponding morph pixel to be a little brighter, a dark pixel will cause the corresponding morph pixel to be a little darker. You can also adjust the light intensity to make the morph much more brighter or darker.
Light image: |
Final Morph: |
Light Morph 1
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Light image: |
Final Morph: |
Light Morph 2
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Sound
Now you can add a standard Microsoft WAV (PCM format) to a morph. The sound is always played at the start of the morph. Note, you can only export a sound to AVI, Flash or EXE.