Editable Preview Screen? (POLL)
Posted: Wed Feb 16, 2011 12:09 am
Following was in another thread I started, but the more I think about it the more I want it, and think it deserves its own space, along with a poll.
My suggestion, with reasons:
I think the "Morph To" and "Preview" screens should be one and the same, if possible.
Intuitively speaking, I can't count the number of times I've wanted to click directly onto the Preview screen, as if I could select and edit dots directly from there, but have to go back to an editing view, with the small split screens, then back to Preview to see the enlarged results (I do a lot of high resolution morphs).
As of now we have CTRL-T and CTRL-M to toggle viewing of triangles and morph tracks, and it has been suggested before that Morph tracks should be viewable/hidable on other screens as well. Everything could just as easily be combined onto one "Morph To/Preview" screen. Just allow the same kinds of quick-toggle controls for viewing or hiding lines and dots (with perhaps a quick master toggle key to hide everything for rendering or faster previewing).
Then, just keep all of the editing controls intact on the Preview screen. Once all key dots are in place, I would spend most of my time editing and moving dots from a single, editable (and GIANT) Morph To/Preview screen. To me that would be the best! Talk about a simplified screen with full and absolutely dynamic control!
There would be no need to return to the other, smaller views except perhaps to add more key dots. Even then, just sliding the morph/warp slider back to the beginning of the morph/warp would offer a perfect view for where key dots needed to be added (with ALT-CLICK), so I would probably do even that from there. Slide the slider forward for the "Morph To" position to move dots/dot groups by dragging, or ALT-DRAG to move the key dot position.
My suggestion, with reasons:
I think the "Morph To" and "Preview" screens should be one and the same, if possible.
Intuitively speaking, I can't count the number of times I've wanted to click directly onto the Preview screen, as if I could select and edit dots directly from there, but have to go back to an editing view, with the small split screens, then back to Preview to see the enlarged results (I do a lot of high resolution morphs).
As of now we have CTRL-T and CTRL-M to toggle viewing of triangles and morph tracks, and it has been suggested before that Morph tracks should be viewable/hidable on other screens as well. Everything could just as easily be combined onto one "Morph To/Preview" screen. Just allow the same kinds of quick-toggle controls for viewing or hiding lines and dots (with perhaps a quick master toggle key to hide everything for rendering or faster previewing).
Then, just keep all of the editing controls intact on the Preview screen. Once all key dots are in place, I would spend most of my time editing and moving dots from a single, editable (and GIANT) Morph To/Preview screen. To me that would be the best! Talk about a simplified screen with full and absolutely dynamic control!
There would be no need to return to the other, smaller views except perhaps to add more key dots. Even then, just sliding the morph/warp slider back to the beginning of the morph/warp would offer a perfect view for where key dots needed to be added (with ALT-CLICK), so I would probably do even that from there. Slide the slider forward for the "Morph To" position to move dots/dot groups by dragging, or ALT-DRAG to move the key dot position.