Manual control of triangles?
Posted: Sat Feb 05, 2011 12:03 am
What I would like to see is simple (for me to visualize, at least, I don't know about implementation):
We already have the ability to delete a "grouping" line between dots. I would like that same ability with the actual triangles: to delete, move, create, reassign or otherwise manually edit morphing control triangles at will.
For example, let's say that I wanted an image with a giant triangle area in the center, one which is frozen completely or else morphs only as dictated by the three lone dots which make up that single giant triangle. I can't do that now, because as I add more dots around the perimeter of the triangle, more triangles are opportunistically assigned, some of which will invariably intercept or cross over into the large centered triangle that I didn't want violated by anything else. Since I can't delete or reassign triangle lines, the only workaround I have at this point, which isn't anything close to perfect and is extremely dot-consuming and tedious, is to just keep adding more dots in an attempt to create an area that isn't touched by anything else. That's a runaway spiral, given the number of dots needed to freeze a single area increases with the number of dots I add anywhere near the outside of that same area.
Consider please? Manual triangle control would GREATLY increase the morphing efficiency of my work.
We already have the ability to delete a "grouping" line between dots. I would like that same ability with the actual triangles: to delete, move, create, reassign or otherwise manually edit morphing control triangles at will.
For example, let's say that I wanted an image with a giant triangle area in the center, one which is frozen completely or else morphs only as dictated by the three lone dots which make up that single giant triangle. I can't do that now, because as I add more dots around the perimeter of the triangle, more triangles are opportunistically assigned, some of which will invariably intercept or cross over into the large centered triangle that I didn't want violated by anything else. Since I can't delete or reassign triangle lines, the only workaround I have at this point, which isn't anything close to perfect and is extremely dot-consuming and tedious, is to just keep adding more dots in an attempt to create an area that isn't touched by anything else. That's a runaway spiral, given the number of dots needed to freeze a single area increases with the number of dots I add anywhere near the outside of that same area.
Consider please? Manual triangle control would GREATLY increase the morphing efficiency of my work.